The hasty open-sourcing of MiniMax H3, while unable to supplant Seedance, has inadvertently opened up a route for the industry to circumvent its technological framework. By capitalizing on extensive company investments and leveraging its strengths in data and computing capabilities, Seedance 2.0 managed to monopolize the market, establishing itself as the central hub for cost and traffic within the industry, and fueling the rapid expansion of sectors such as short dramas. Despite the technical enhancements brought about by Seedance 2.5, it failed to create a substantial generational leap, resulting in a lackluster reception in the market. Consequently, industry insiders have started to devise strategies to bypass Seedance's dominance: channel providers are incorporating alternative models, manufacturers are vying for attention through open-sourcing initiatives, post-training optimizations, and chart-topping strategies, while the application layer is introducing workflow tools that render models optional components. At present, the industry is on the lookout for the emergence of a next-generation state-of-the-art (SOTA) model capable of stimulating demand, with ByteDance making strides in developing real-time spatial video models that, if successful, could potentially reshape market dependencies.
