In late March 2026, Intel formally discontinued its maintenance efforts for the Unity-compatible version of the XeSS plugin. Consequently, the company archived the relevant GitHub repository, marking an end to any further updates, routine maintenance, or bug-fixing activities. Despite this, developers retain the flexibility to manually incorporate advanced features—such as super-resolution scaling, frame generation, and low-latency rendering—into their Unity projects by leveraging the XeSS SDK 3.0. This approach ensures continued optimization of game graphics and performance within the Unity environment. In parallel, Intel remains committed to enhancing the XeSS plugin for Unreal Engine, with ongoing updates scheduled for that platform.
