On March 30, the world's inaugural Embodied Artificial Intelligence Developer Conference (EAIDC 2026), along with the "Embodied Lightning" Hackathon - Greater Bay Area Championship, came to a successful close in Shenzhen. Under the guidance of the Shenzhen Artificial Intelligence Industry Office, the conference was co-hosted by Zibianliang Robot, the Shenzhen Artificial Intelligence Industry Association, and the Guangdong Embodied AI Training Ground. As the globe's first large-scale offline hackathon centered around real-machine operations of embodied AI foundational models, EAIDC drew in hundreds of participating teams. These teams hailed from top-tier universities such as Tsinghua and Peking University, research institutions, and high-tech companies, with 20 teams ultimately making it to the finals. The competing teams tackled multi-task, high-complexity challenges in real-world physical settings, and their overall performance far surpassed expectations.
The conference unveiled three revolutionary "firsts": Firstly, it marked the first large-scale implementation of real-world physical combat, where all tasks were accomplished in genuine environments. Secondly, it introduced the first ultra-low-latency, end-to-end platform for data collection, model training, and real-machine deployment, which was achieved in a mere three days. Thirdly, it pioneered the introduction of full-variable control evaluation, demanding teams to showcase their adaptability to varying environments. Moreover, the conference convened top academic and industry luminaries for in-depth deliberations on core topics, including industry-academia-research collaboration, open-source ecosystem development, and the practical implementation of embodied AI in the real world.
