Blender 4.5 LTS has officially hit the shelves, ushering in a host of substantial enhancements. This latest iteration boasts full support for the Vulkan backend, bolstering both animation and rigging functionalities. It introduces automatic normalization of Vertex Groups, broadens pose mode selection options, and introduces a plethora of new nodes to the Compositor. Furthermore, the Cycles rendering engine has undergone optimization, while EEVEE and viewport shadows, texture loading, and startup performance have all seen significant improvements. The General Toolset and Sculpt Painting workflow have been extended to embrace the Geometry Nodes format, and the anti-aliasing rendering technique for Grease Pencil has been refined. Notably, this marks the final version to officially support Intel macOS.