AMD Unveils Revolutionary Tree Generation Technology: Renders 37GB Scenes with Just 50KB of VRAM
1 week ago / Read about 0 minute
Author:小编   

AMD researchers have recently showcased an innovative technology that employs work graphs and mesh nodes for procedural tree generation. This groundbreaking approach dramatically cuts down the VRAM needed for 3D tree rendering. To illustrate the effectiveness of this technology, the researchers created a 3D rendering scene that could be fully rendered with a mere 51KiB of data. This stands in stark contrast to the 34.8GiB of VRAM traditionally required by geometric methods. The new technology harnesses procedural generation, thereby eliminating the reliance on 3D geometric formats. The GPU is capable of generating 3D rendered trees with the necessary level of detail in real-time, and only the generation code needs to be stored in VRAM, significantly reducing the VRAM burden.

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